Friday, 30 September 2011

Slow week

Apologies for not updating in a while. Bf3 is just too cool. Anyway im taking a break from gaming and getting back into making games! Hopefully I'll have something decent to show off later tonight.

Peace!

Monday, 19 September 2011

Not a real update

Thats because its kind of one. I updated the particle system so its kinda usable. Errr thats right. I've also been experimenting with networking so my game (when its done) shall be multiplayer :)

Expect something better than bf3 but in 2d (though maybe not)

Thursday, 15 September 2011

Tuesday, 13 September 2011

Quick update

Havent done too much work in the last week, though I did clear up the UI on the editor a bit more which I think makes it look a LOT better than the first version :P

I've also started working on a bone animation system. Stay tuned.

Tuesday, 6 September 2011

Great day for being a shut in!

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I decided to spend most of today working on my map editor and building the base for a Platformer game.

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I think I'm officially gonna declare this in Alpha! :D

Map Editor V0.01 Update:
+Corrected Fill behavior to fill the background with what was currently selected
+Added Grass, Sand and Sign tiles
+Added Event Icon (Currently not functional)
+Added Load Icon (should be functional in the hour)
+Rewrote Save code to be more user friendly (IE actually being able to name the map)
+Added cleanup code to unload all textures

For Next Update:
-Redo GUI
-Add scrolling
-Finish Load function Done!
-Finish Event function

I think I'm making pretty steady progress on this.

As I said I was also working on a platformer.

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Currently done:
+Map loader
+Player movement
+Collision detection
+Horrible collision response

For Next Update:
-Improve collision response
-Add camera
-Event response
-Update player sprite


Thanks for reading!

Monday, 5 September 2011

Before I hit the hay

Our singer got some sort of recording thingymagigy. It apparently holds about 72+ hours of recording. So we decided to test it out with a cover of SSD's "Boiling Point"



Time for bed now

Some coding stuff

So its been a bit of a while since an update! Thats cause things have been a bit crazy recently. First off it was junkbots (junkbot.blogspot.com) big cleaning bee. Her and her housemates have a house inspection soon so on saturday we spend allllll morning cleaning (After a big night too mind you). Secondly I decided to quit school as I have fallen behind once again. I studied game development but I found I didnt find it even remotely enjoyable when I wasnt doing it for a hobby. So to stop wasting time and money I withdrew today. Now I'm going to look into getting more work and saving up some money so I can hopefully move out within a few months.

In other news! This is a bit old but its something I quickly whipped up to help with my assignments. Its a really shoddy level editor, but hey, at least I can say I made something! :P

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I'm gonna to work on this a lot I think and hopefully make it into something respectable because trust me, hardcoding levels is worse than hell to say the least. Here it is in action.

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My band Eye-Gouge! (http://www.facebook.com/profile.php?id=100002003463840) did some recording tonight. The rough tracks sound pretty decent and I'm keen to see how they come out.

Anyway thats enough for this evening. Peace!

EDIT:
Just noticed this ;)
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